Book > Capturing Motion

Capturing Motion

Capturing Motion

Detail Book : Capturing Motion written by David Putrino, published by Academic Press which was released on 15 April 2021. Download Capturing Motion Books now! Available in PDF, ePub and Kindle. Capturing Motion: Studying Human Movement in the Digital Age provides an update on the available technologies and techniques used in a variety of applications. The book discusses the basic functionality of the major forms of motion capture technology used in industry, common issues experienced by users, different motion capture approaches, existing design challenges, and the future of motion capture. The book provides data, insights and case studies from a leading laboratory, offering a comprehensive guide to new frontiers in motion capture technology. Covers available motion capture technologies, including evidence-based analysis Considers the various applications of motion capture technology across disciplines Gives the strengths and weaknesses of different techniques and use cases Includes exclusive data, insights and case studies from a leading laboratory Offers practical guidance on motion capture technologies, applications and techniques

GET BOOK
Author : David Putrino
Release Date : 15 April 2021
Publisher : Academic Press
Rating : 4/5 (from 21 users)
Pages : 180
ISBN : 9780128163665
Format : PDF, ePUB, KF8, PDB, MOBI, Tuebl
Capturing Motion

Capturing Motion

In this fascinating book Stephen Dalton takes the reader on a journey, recounting how he started in photography and how he became fascinated with the idea of photographing insects and birds in flight. When Dalton started to combine his interests in nature and photography, no photographer had succeeded in capturing

GET BOOK
Capturing Motion

Capturing Motion

Capturing Motion: Studying Human Movement in the Digital Age provides an update on the available technologies and techniques used in a variety of applications. The book discusses the basic functionality of the major forms of motion capture technology used in industry, common issues experienced by users, different motion capture approaches,

GET BOOK
Capturing Time   Motion

Capturing Time Motion

"Explore the elements of composition, light, and direction that effectively create the illusion of time and motion in a digital image." The author explains how best to create these illusions and guides you through simple yet effective shooting techniques and post processing strategies.--[back cover].

GET BOOK
Understanding Motion Capture for Computer Animation and Video Games

Understanding Motion Capture for Computer Animation and Video Games

Motion capture is one of the most talked about and misunderstood technologies in computer animation because of its rocketing popularity and ambiguous implementation. In Understanding Motion Capture for Computer Animation and Video Games , industry insider Alberto Menache tells the complete story of motion capture, examining its technical details as well

GET BOOK
Performance Capture

Performance Capture

This volume explores the practicalities of how motion capture technology can be used creatively, beyond mere replication of live action. By focusing on what digital visual effects can learn from more established art forms like acting, keyframe animating and stagecraft, this book pushes the boundaries of what can be achieved

GET BOOK
Understanding Motion Capture for Computer Animation

Understanding Motion Capture for Computer Animation

Understanding Motion Capture for Computer Animation discusses the latest technology developments in digital design, film, games, medicine, sports, and security engineering. Motion capture records a live-motion event and translates it into a digital context. It is the technology that converts a live performance into a digital performance. In contrast, performance

GET BOOK
Motion Capture in Performance

Motion Capture in Performance

Motion Capture in Performance explores the historical origins, properties and implications of Motion Capture. It introduces a new mode of performance for the commercial film, animation, and console gaming industries - 'Performance Capture', a distinct interdisciplinary discourse in the fields of theatre, animation, performance studies and film.

GET BOOK
Modelling and Motion Capture Techniques for Virtual Environments

Modelling and Motion Capture Techniques for Virtual Environments

The CAPTECH'98 workshop took place at the University of Geneva on November 26–27, 1998, sponsored by FIP Working Group 5.10 (Computer Graphics and Virtual Worlds) and the Suisse Romande regional doctoral seminar in computer science. The subject of the conference was ongoing research in data capture and interpretation. The goals of capturing real

GET BOOK
Capturing Human Motion

Capturing Human Motion

GET BOOK
Human Motion

Human Motion

The study of human motion dates back more than 2000 years. With the event of information technology, new areas have been added to this field. Research using computer vision and computer graphics contributes to a transformation of biomechanics into a discipline that now applies computing technology throughout; on the other hand,

GET BOOK
Information Retrieval for Music and Motion

Information Retrieval for Music and Motion

Content-based multimedia retrieval is a challenging research field with many unsolved problems. This monograph details concepts and algorithms for robust and efficient information retrieval of two different types of multimedia data: waveform-based music data and human motion data. It first examines several approaches in music information retrieval, in particular general

GET BOOK
The Oxford Compendium of Visual Illusions

The Oxford Compendium of Visual Illusions

Visual illusions are compelling phenomena that draw attention to the brain's capacity to construct our perceptual world. The Compendium is a collection of over 100 chapters on visual illusions, written by the illusion creators or by vision scientists who have investigated mechanisms underlying the phenomena. --

GET BOOK
Advances in Visual Computing

Advances in Visual Computing

This book constitutes the refereed proceedings of the First International Symposium on Visual Computing, ISVC 2005, held in Lake Tahoe, NV, USA in December 2005. The 33 revised full papers and 26 poster papers presented together with 5 keynote presentations and 1 invited talk were carefully reviewed and selected from 110 submissions. The papers are rounded off

GET BOOK
Maya Studio Projects Photorealistic Characters

Maya Studio Projects Photorealistic Characters

GET BOOK
Animation and Performance Capture Using Digitized Models

Animation and Performance Capture Using Digitized Models

The realistic generation of virtual doubles of real-world actors has been the focus of computer graphics research for many years. However, some problems still remain unsolved: it is still time-consuming to generate character animations using the traditional skeleton-based pipeline, passive performance capture of human actors wearing arbitrary everyday apparel is

GET BOOK